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BlenderArtists.org is the most popular community site dedicated to the free, open-source 3D animation program Blender. On the site, users of the program can discuss their artwork, ask questions and find resources such as textures and tutorials.

Blender News
Tony Mullen's - Bounce, Tumble and Splash - Book Review
Terry Wallwork reviews 'Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D' Tony Mullen's been at it again releasing another Blender book this time on using...
time icon Posted on August 27th 2008 at BlenderNation
Site improvement: Threaded Comments
Update: after trying this feature for only a couple of hours, it was already turning into a big mess. I found it impossible to follow the discussions or to easily see what the latest comment was, the...
time icon Posted on August 27th 2008 at BlenderNation
Blender Wins BOSSIE Award!
Blender was awarded one of the "Best of open source productivity apps" by InfoWorld.com "Blender is a consummate example of the influence and opportunity for open...
time icon Posted on August 27th 2008 at BlenderNation
DVD Pre-order Credits
As usual, we will thank the the early dvd-pre-sale sponsors with a prominent credit. There will be a special section on the DVD, but also in the game itself! On the link below you can find the dvd pre-sale sponsors, who have ordered and paid before we started in February (but we’ve been flexible a bit!). http://www.yofrankie.org/?page_id=316 Please [...]
time icon Posted on August 25th 2008 at Yo Frankie! - Apricot Open Game Project
Blender 2.47 released
As an bug-fix update for the 2.46 release, we've now released 2.47, which is the stable version for...
time icon Posted on August 23rd 2008 at Blender3d.org: Latest News
Siggraph 2008 report
Siggraph is over again, and it was a memorable week! Read about our adventures in Los Angeles and...
time icon Posted on August 22nd 2008 at Blender3d.org: Latest News
Siggraph Los Angeles report
Friday August 8th: Disney visit Thanks to our good friend & animation consultant & trainer Arno Kroner we had a great afternoon at the Disney Animation studios; the original place were animation got about invented (well, perfected :)! There was a screening arranged in the main viewing room, and quickly after 12 PM the room quickly filled [...]
time icon Posted on August 22nd 2008 at Big Buck Bunny
Server troubles solved
One of our three servers was hanging a lot the past days. It appeared to be faulty memory, which...
time icon Posted on August 20th 2008 at Blender3d.org: Latest News
Environment update, shadow maps!
Here are the latest environment shots from the island and the lava levels, with shadow maps(shadows+ao), and props all around like grass that’s the wrong color green, flowers, mushrooms, logs, etc.. There are things that still need to be finished, like fx(note the lava platforms are supported now!), water, lighting, sky, and animated WATER. Make [...]
time icon Posted on August 16th 2008 at Yo Frankie! - Apricot Open Game Project
DVD Content: Your Choice!
So.. the project is coming to an end. Today is 10th, Chris’ flight is August 30th, and mine is 31th, that makes 20 days of work from now, we made a daily schedule till the very last day. With the time we have from now, we managed to split it in a way we could [...]
time icon Posted on August 10th 2008 at Yo Frankie! - Apricot Open Game Project
BBB goes Hollywood!
It’s SIGGRAPH week (10-15 august)! We’ve managed to get BBB screenings + peach team presentations in the theatres of three exciting Hollywood studios: Disney Feature Animation (friday) Dreamworks Animation (tuesday) Rhythm & Hues studios (wednesday) This on top of our schedule already: Sunday: Siggraph Sandbox demos, 6-8 PM Monday, three BOFs 2-6 PM Tuesday-Thursday: demos on HP booth Wednesday 8.30 PM: BBB screening and [...]
time icon Posted on August 6th 2008 at Big Buck Bunny
Studio harddisk online
Our good friend from Torino, Gianluca “Kino3d” Faletti, has sent us a 250 GB disk, which we’ve copied our Peach studio backup on. Browse everything online here: http://blender-mirror.kino3d.org/peach/ Note that you can get here the original 4 x 16 bits OpenExr files too, straight from the renderfarm. Console-savy people will want to use wget -r (recursive) to [...]
time icon Posted on July 21st 2008 at Big Buck Bunny
 
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